Students today are more tech-savvy than previous generations causing parents and educators to develop new...
The game will culminate in users engaging in e-waste recycling activities directly and allow for future expansions, sponsors and opportunity to engage the public in the importance of e-waste recycling.
Added to entice users to continue playing and provide key sponsors with an interest in e-waste recycling to provide prizes for the wheel
Target age range to 9 to 29
Over 120 schools across the United States and will feature opportunities for schools to engage in e-waste recycling programs