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An educational game that will help players understand and learn the importance of e-waste recycling

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The game will culminate in users engaging in e-waste recycling activities directly and allow for future expansions, sponsors and opportunity to engage the public in the importance of e-waste recycling.

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    Prize Wheel

    Added to entice users to continue playing and provide key sponsors with an interest in e-waste recycling to provide prizes for the wheel

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    Target Audience

    Target age range to 9 to 29

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    Over 120 schools across the United States and will feature opportunities for schools to engage in e-waste recycling programs

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Next Phase

In the later builds, the game will go from a 2D game to a 3D Augmented Reality game with real time interaction and engaging game play


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